At The Future Animations, I produce character animations and in-place motion for storytelling content. I also develop shaders and lighting setups, and deliver assets from modeling through final output.
At Maavtaar, I developed game-ready characters and marketing assets for Web3 projects. I created cloth simulations using Marvelous Designer and handled texturing, rendering, and asset optimization.
At Whooper Technology, I worked on Web2 game assets and environment setup. I created props, assisted with asset integration in Unity, and contributed to basic website design and UI assets.
I create characters, props, and optimized assets for real-time applications, using Blender, Substance Painter, and Unity. My animation work includes character animation, in-place animations, and basic rigging.

