At Space Interiors Hafele, I transformed architectural DWG/CAD blueprints into photorealistic, textured 3D interior scenes using 3ds Max and V-Ray. I standardized asset pipelines from geometry cleanup through Photoshop compositing, reducing client revision turnarounds by 25%.
As a Freelance 3D Artist, I create PBR materials and textures in Substance 3D Painter and model character and prop assets in Maya for animation pipelines. My fine-arts work includes commercial murals and commissioned oil and acrylic pieces, and I bring color theory, perspective, and composition into my digital environment lighting.

