Ricardo Carreiro
@ricardocarreiro
Senior Environment Technical Artist specializing in Unreal Engine 5 real-time worlds and shaders.
What I'm looking for
I’m a Senior Environment Technical Artist and UE5 specialist with +11 years creating real-time 3D content across open world games, simulation, and VR. I ship large-scale environments while owning the full art pipeline—from sculpt and texture to final in-engine lighting and rendering.
I direct visual development end-to-end, from lighting and atmosphere to volumetrics and post-process, and I build shader and material systems that accelerate visual production. I’m equally comfortable designing particle-driven weather and atmospheric effects (Niagara) as I am authoring master materials, procedural workflows, and custom UE5 shader logic.
On top of artistry, I’m performance-minded: I work with Nanite/Lumen, LODs, PCG, streaming, and GPU profiling to protect fidelity under strict constraints. I thrive on collaborating across art and engineering—bridging tools (Blueprints, Niagara scripts, UI) with robust technical standards—so the whole project consistently raises the visual bar.
Experience
Work history, roles, and key accomplishments
Senior Environment Technical Artist
Ocean Infinity
Jan 2019 - Present (7 years 5 months)
Directed visual development of underwater and surface open-world environments, owning lighting, atmosphere, volumetrics, and post-process for VR and real-time simulation. Built master material and shader libraries plus Niagara water/fog atmospheric effects, while improving performance through UE5 rendering and optimization workflows.
Technical Artist / Environment Art
Bigmoon Entertainment
Oct 2013 - Nov 2018 (5 years 1 month)
Produced large-scale open-world racing/simulation environments, including Dakar 18 with 18,000+ km² of playable terrain. Owned end-to-end environment lighting and terrain composition, bridging 3D teams and programmers to deliver consistent visual quality across dynamic day/night and interior/exterior setups.
Education
Degrees, certifications, and relevant coursework
Odd-School Lisboa
3D Art & Technology
2013 -
Completed 3D Art & Technology studies at Odd-School in Lisbon in 2013.
ISCTE–IUL
Master in Architecture, Architecture
2005 - 2010
Completed a Master in Architecture at ISCTE–IUL in Lisbon from 2005 to 2010.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Social media
Job categories
Skills
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