I co-developed KiboMatters, a 3D survival-adventure game where players switch between small and large character forms to solve challenges. After a critical crash, I rebuilt Level 3 from scratch, and the project became a national finalist at GENESIS 5, Army Institute of Technology, Pune.
I also designed, built, and shipped CAN DO IT, a solo 5-level 3D platformer made with Unreal Engine 5. I handled its gameplay systems, UI, level design, and audio integration.
At micuppa, I owned the end-to-end design process across product UI and brand identity. I created high-fidelity Figma interfaces, component libraries, and prototypes, and led the graphic design output.
I'm studying Computer Science & Design at K.K. Wagh Institute of Engineering Education and Research, Nashik, while deepening my expertise in Unreal Engine, Figma, and design systems. I'm also building a VR rover simulation that uses real-world sensor data through digital twinning.

