At Hilti Group, I'm resetting how data experiences are represented and used across five business units, with standards, governance, and templates for 300+ dashboards. Within nine months, monthly active users rose 38% and dashboard views rose 46%, driven by faster load times and consistent UX/UI.
At Epic Games, I built the UX/UI design system for the creator ecosystem and established the Figma-to-Unreal (UMG) pipeline, adopted by two tools and four teams. I also designed asset discovery in UEFN, including search, AI-driven recommendations, and favourites, backed by usability research.
At Chanel, I led UX/UI for Chanel Chance, a mobile game introducing a fragrance line to younger audiences, and delivered its design system and delivery pipeline. Earlier, I shaped Datopia's dating-meets-gaming app from concept through iOS and Android release, and built the UX and product design curriculum at EEMI Paris.

