Paul Petre
@paulpetre1
Senior 3D designer specializing in architectural visualization and real-time interactive environments.
What I'm looking for
I’m a Senior 3D Designer with 10+ years of experience delivering high-end 3D models, photorealistic renders, and animations for international clients. I specialize in architectural visualization, game asset creation, product development, and real-time interactive environments—often working remotely with the creative focus and technical precision clients need.
I’ve completed 200+ Upwork projects with 100% Job Success (Top Rated Freelancer) and boosted client retention by 30% through consistent quality and communication. I also reduced project turnaround by 15% using optimized workflows and AI tools, and I’ve contributed to game-world environment recreation and production pipelines across concept, modeling, texturing, lighting, and rendering.
Experience
Work history, roles, and key accomplishments
Freelance 3D Designer
Archiviz.io
Sep 2025 - Present (10 months)
Created Scandinavian interior and environment visualizations by converting client plans and sketches into specific 3D scenes. Delivered multiple architectural project propositions and completed deliverables end to end.
Completed 200+ 3D visualization and animation projects with 100% job success as a Top Rated Freelancer. Improved client retention by 30% and reduced turnaround by 15% through optimized workflows and AI tools.
3D Modeler
Cyan Inc
Jun 2017 - Feb 2018 (8 months)
Recreated key Riven: the Sequel to Myst environments in full 3D. Collaborated with development teams to match the original game feel and design.
3D Designer
Lemon Studio
Jun 2013 - Aug 2015 (2 years 2 months)
Produced photorealistic visualizations for commercial and architectural projects. Managed the full production pipeline from concept through modeling, texturing, lighting, and rendering.
3D Modeler / Level Designer
Lite Microsystems
Sep 2011 - Jun 2013 (1 year 9 months)
Designed game-ready 3D assets and interactive environments. Implemented animations, texture mapping, and modular level design to support real-time gameplay scenes.
3D Level Designer
FUN Labs Romania
Sep 2010 - Aug 2011 (11 months)
Designed levels and gameplay logic for Cabela's: Shadows of Katmai on PC, Wii, and Xbox. Built player-focused 3D environments aligned with game requirements.
Photo Editor
Neo Corporation
Jul 2004 - Oct 2007 (3 years 3 months)
Retouched and edited high-resolution images for publication and marketing. Managed batch processing and optimized image pipelines to improve throughput and consistency.
Education
Degrees, certifications, and relevant coursework
Hyperion University
Bachelor’s Degree in Philology, Philology
1997 - 2001
Earned a Bachelor’s Degree in Philology at Hyperion University in Bucharest from 1997 to 2001.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
behance.net/paul-petre-24Job categories
Skills
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