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Stefan AlexandruSA
Open to opportunities

Stefan Alexandru

@stefanalexandru

Senior UI/UX designer creating AAA game UI with AI-assisted artistry.

Romania
Message

What I'm looking for

I’m looking for a senior UI/UX role where I can own UI/UX documentation and production-ready visuals, collaborate closely with art directors and programmers, and use AI-enhanced workflows to prototype faster while keeping style consistency.

I’m a Senior UI/UX Designer and UX/UI Artist with 12+ years in graphic design and visual work. I focus on building polished UI/UX documentation and production-ready visuals for AAA games, including work at Ubisoft Bucharest on projects such as Watch Dogs Legion.

I bring an AI-enhanced workflow to the studio pipeline—building local pipelines with Stable Diffusion and local LLMs, training style-consistent LoRAs, and using Photoshop to retouch and refine complex character and environment assets. This helps teams prototype faster and keep visual consistency while meeting production standards.

Across roles at game studios and production teams, I’ve delivered UI art features alongside programmers, supported builds through performance monitoring and A/B testing, and created final assets aligned with engine requirements (including 4K in Unity). I also contribute strong 2D/3D asset capabilities using tools like Blender and 3ds Max.

Experience

Work history, roles, and key accomplishments

Playtiviti logoPL

UI/UX Designer & AI-Enhanced Creative

Dec 2025 - Feb 2026 (2 months)

* Custom AI Workflows: Built local pipelines using Stable Diffusion and Local LLMs to generate high-quality game assets quickly and securely.

* Style Consistency: Trained custom AI models (LoRAs) to match the studio’s specific art style, ensuring all new images felt like part of the same game.

* AI-Enhanced Design: Combined AI generation with Photoshop to create, retouch, and polish complex char

Little Red Dog Games logoLG

UI / UX Designer

Mar 2023 - Nov 2025 (2 years 8 months)

- Assisting in team meetings to plan the direction of the game and schedule the next iteration package.
- Collaborating closely with the art director and lead designer team to create and maintain UI/UX documentation.
- Creating final assets that meet the 4K requirements implemented in the Unity engine to serve as a database for the programming team.
- Constantly testing and verifying the build

Playtika logoPL

UI/UX Designer & AI-Enhanced Creative

Apr 2025 - Sep 2025 (5 months)

-Designing intuitive and engaging UI/UX experiences using traditional and AI‑powered workflows.
-Adjusting ongoing tasks based on feedback.
-Generating new assets and updating existing ones.
-Providing daily support and reporting to the Art Director.

AB InBev logoAI

UI / UX Designer

Mar 2024 - May 2024 (2 months)

-Making necessary adjustments to the ongoing tasks based on the provided feedback.
-Making adjustments to the menu fonts and alignments to match the specific feedback.
-Determine and elaborate detailed UI/UX design.
-Rearrange the file sections in Figma's tree to make them easier to understand.
-Generating new pop-up windows that were previously missing and updating the existing ones.
-Generating

Graphic 2d&3d logoGD

Graphic 2d&3d

Jan 2008 - Jan 2024 (16 years)

I worked as a freelancer in my spare time on platforms as Upwork, FIverr,working on character development, environment, game assets.

White Pond Games logoWG

UI Designer

Dec 2022 - Feb 2023 (2 months)

* Improve, upscale, and redesign assets to match the new generation 4K requirements.
* Provide UI support to the Co-designer, Community Manager, and programmer.

Ubisoft logoUB

UX/UI Designer @Ubisoft

Jan 2019 - Mar 2022 (3 years 2 months)

- Create technical UX files to be used in production;
- Determine and elaborate detailed UI/ UX ;
- Develop and sustain UX documentation;
- Implement UI art features alongside the programming team;
- Implement assets and monitor the performance inside of a game build;
- Provide support to the UI art team in day-by-day production issues;
- Exchange and share with all other departments and artists

Ubisoft logoUB

UX/UI Designer

Jan 2019 - Mar 2022 (3 years 2 months)

Created technical UX files for production and developed UI/UX with corresponding documentation. Implemented UI art features with the programming team and supported the UI art team with day-to-day production issues.

T-Me Studios logoTS

ASO Graphic Designer

Aug 2017 - Nov 2019 (2 years 3 months)

* Running store listing A/B tests to increase conversion and user retention;
* Redesigning older apps to suit new market trends based on A/B testing.
* Creating and uploading Google Play Store Listings, screenshots, icons and feature graphics for company personalization apps;

FrameBreed Studio logoFS

3D Render

Dec 2018 - Mar 2019 (3 months)

* Contribution to the development of advertising projects and animations.
* Collaboration with the modeler, arranging and modifying the elements according to the requirements of the projects.

T-Me Studios logoTS

2D/3D Graphic Designer

Jan 2016 - Oct 2018 (2 years 9 months)


Alongside an amazing team of designers I was involved in creating quality graphic assets for mobile application themes (Launchers, Keyboards, SMS and others).
In this setting I was able to maintain a professional, positive attitude with a strong work ethic while also being able to observe and learn.
The creative process I was a part of was greatly satisfying, allowing me to dev

Fields Insight logoFI

Call Center

Oct 2010 - Feb 2011 (4 months)

My responsabilities back then teamwork and I developed the ability to work overtime.

Education

Degrees, certifications, and relevant coursework

BA

Bucharest National University of Arts

Master's degree, Sculpture

2011 - 2013

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