Stefan Alexandru
@stefanalexandru
Senior UI/UX designer creating AAA game UI with AI-assisted artistry.
What I'm looking for
I’m a Senior UI/UX Designer and UX/UI Artist with 12+ years in graphic design and visual work. I focus on building polished UI/UX documentation and production-ready visuals for AAA games, including work at Ubisoft Bucharest on projects such as Watch Dogs Legion.
I bring an AI-enhanced workflow to the studio pipeline—building local pipelines with Stable Diffusion and local LLMs, training style-consistent LoRAs, and using Photoshop to retouch and refine complex character and environment assets. This helps teams prototype faster and keep visual consistency while meeting production standards.
Across roles at game studios and production teams, I’ve delivered UI art features alongside programmers, supported builds through performance monitoring and A/B testing, and created final assets aligned with engine requirements (including 4K in Unity). I also contribute strong 2D/3D asset capabilities using tools like Blender and 3ds Max.
Experience
Work history, roles, and key accomplishments
* Custom AI Workflows: Built local pipelines using Stable Diffusion and Local LLMs to generate high-quality game assets quickly and securely.
* Style Consistency: Trained custom AI models (LoRAs) to match the studio’s specific art style, ensuring all new images felt like part of the same game.
* AI-Enhanced Design: Combined AI generation with Photoshop to create, retouch, and polish complex char
- Assisting in team meetings to plan the direction of the game and schedule the next iteration package.
- Collaborating closely with the art director and lead designer team to create and maintain UI/UX documentation.
- Creating final assets that meet the 4K requirements implemented in the Unity engine to serve as a database for the programming team.
- Constantly testing and verifying the build
-Designing intuitive and engaging UI/UX experiences using traditional and AI‑powered workflows.
-Adjusting ongoing tasks based on feedback.
-Generating new assets and updating existing ones.
-Providing daily support and reporting to the Art Director.
-Making necessary adjustments to the ongoing tasks based on the provided feedback.
-Making adjustments to the menu fonts and alignments to match the specific feedback.
-Determine and elaborate detailed UI/UX design.
-Rearrange the file sections in Figma's tree to make them easier to understand.
-Generating new pop-up windows that were previously missing and updating the existing ones.
-Generating
I worked as a freelancer in my spare time on platforms as Upwork, FIverr,working on character development, environment, game assets.
* Improve, upscale, and redesign assets to match the new generation 4K requirements.
* Provide UI support to the Co-designer, Community Manager, and programmer.
- Create technical UX files to be used in production;
- Determine and elaborate detailed UI/ UX ;
- Develop and sustain UX documentation;
- Implement UI art features alongside the programming team;
- Implement assets and monitor the performance inside of a game build;
- Provide support to the UI art team in day-by-day production issues;
- Exchange and share with all other departments and artists
Created technical UX files for production and developed UI/UX with corresponding documentation. Implemented UI art features with the programming team and supported the UI art team with day-to-day production issues.
* Running store listing A/B tests to increase conversion and user retention;
* Redesigning older apps to suit new market trends based on A/B testing.
* Creating and uploading Google Play Store Listings, screenshots, icons and feature graphics for company personalization apps;
* Contribution to the development of advertising projects and animations.
* Collaboration with the modeler, arranging and modifying the elements according to the requirements of the projects.
Alongside an amazing team of designers I was involved in creating quality graphic assets for mobile application themes (Launchers, Keyboards, SMS and others).
In this setting I was able to maintain a professional, positive attitude with a strong work ethic while also being able to observe and learn.
The creative process I was a part of was greatly satisfying, allowing me to dev
My responsabilities back then teamwork and I developed the ability to work overtime.
Education
Degrees, certifications, and relevant coursework
Bucharest National University of Arts
Master's degree, Sculpture
2011 - 2013
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
behance.net/stefanalexandru9Job categories
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