At Paracosma, I worked as a 3D Artist, modeling and sculpting characters, assets, and environments for VR/AR applications.
I used Unreal Engine, Autodesk Maya, 3ds Max, ZBrush, and Substance Painter to create optimized assets for different platforms and devices.
I’m a game design graduate with an understanding of game levels, layouts, map drawing, and architecture.
I completed an MA in Game Design at University for the Creative Arts. I’m passionate about level design and related design areas.

