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Oguzhan YagciOY
Looking for a job

Oguzhan Yagci

@oyagci

Backend engineer specializing in distributed systems, shipping production Go services end-to-end.

France
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What I'm looking for

I’m looking for a remote, ownership-focused team building production distributed systems in Go—APIs, async workflows, and performance—where I can ship end-to-end and collaborate daily in English.

I’m a backend engineer with 5 years of experience, mostly in Go on distributed systems across regulated fintech and OSINT environments.

Delivery- and ownership-oriented, I’m comfortable shipping a production backend end-to-end alone, demonstrated through a recent freelance mission for a national platform with geospatial search, auth, webhooks, and full VPS CI/CD.

I also enjoy the low-level side—C/C++ for strong intuition around performance and memory management—while collaborating daily in English in fully remote settings for 4 years.

Experience

Work history, roles, and key accomplishments

LB

Freelance Backend Engineer

L’Agenda des Brocantes

Feb 2026 - Mar 2026 (1 month)

Built the backend for a national French flea-market platform serving 30k events and 40k organizers, delivering public/admin APIs, auth, search, and organization management. Implemented geospatial search with PostGIS, JWT + Argon2id auth with webhooks, automated E2E tests, and production deployment with Docker, Nginx, secrets encryption, and GitHub Actions CI/CD.

FI

Backend Engineer (Fintech)

Fipto

Mar 2025 - Oct 2025 (7 months)

Integrated Circle API to enable fiat ↔ stablecoin conversion (USDC/EURC) for a regulated fintech processing $1–10M/month in asset transfers. Optimized PostgreSQL queries and improved API pagination while contributing to a 10+ microservice ecosystem.

OW

Backend Engineer (OSINT)

Owlint

Jun 2023 - Mar 2025 (1 year 9 months)

Built Temporal.io workflows to orchestrate scraping and data collection for an OSINT platform indexing millions of records. Contributed to an event-driven architecture using CQRS/DDD, and integrated Pipl as a new data source by building scrapers and data pipelines.

LG

Developer (VR Simulation)

LS Group

Jan 2021 - May 2023 (2 years 4 months)

Contributed to an industrial VR training simulation by implementing VR interaction systems within a production Unity/C# framework. Built editor tooling and an asset pipeline to support the core production team.

Education

Degrees, certifications, and relevant coursework

42 Paris logoP

42 Paris

Level 21 Common Core, Systems Programming and Security

2016 - 2021

Activities and societies: Notable projects: 21sh/42sh (POSIX shell, C lexer/parser), GameBoy emulator (C++), ft_ping (ICMP), exploit challenges (buffer overflows, format strings).

Completed Level 21 Common Core with a specialization in systems programming and security. Worked on projects including 21sh/42sh (C lexer/parser), a GameBoy emulator (C++), ft_ping (ICMP), and exploit challenges focused on memory and vulnerability fundamentals.

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