At SAE Institute Vancouver, I designed and edited sound effects, Foley, dialogue, backgrounds, and ambience for film and interactive media. I also created gameplay audio, including weapon sounds, impacts, footsteps, character and robot movement, UI audio, and environmental ambience.
I integrated finished audio assets into existing Unity events and placeholders, then tested and balanced them during gameplay. I recorded and synchronized dialogue, Foley, and SFX to picture in Pro Tools, and completed final mixes using EQ, compression, reverb, automation, and spatial placement.

