At Bitswits.co, I built TwinkleTown Bingo and Paint Playground from scratch. TwinkleTown Bingo connects players’ real-world GPS positions to in-game gift locations, and I integrated Firebase Authentication, push notifications, and in-app purchases.
I optimized rendering, memory use, and asset loading for mid-range Android devices, improving average frame rates from 30 to 60–70 FPS. I also reduced build size from 100 MB to 65 MB and owned Android and iOS releases through store publication and updates.
At Cubix.co, I built multiplayer and offline Unity games and interactive configurators for Android, iOS, PC, and WebGL. I developed Nakama multiplayer features including matchmaking, room management, and player-state synchronization.
Earlier, I developed and shipped mobile games at TheGameStormStudios and built games from prototype to store release at WaniTek. My projects include NiFe WARS: Last Defense, Dominoes, and Paint Playground – Kids Coloring.

