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@muhammadfarhansarwar
Experienced Unity Developer specializing in VR and AR applications.
I am a dedicated Unity Developer with a strong background in creating immersive VR and AR experiences. My journey in software engineering has allowed me to work on cutting-edge projects, including a digital clone experience for the Apple Vision Pro headset, where I integrated OpenAI chat and speech features to assist in data analysis. My experience extends to developing a digital twin mobile application with live data and enhancing indoor navigation using BLE beacons for real-time positioning and AR wayfinding.
Throughout my career, I have held various roles, including Senior Software Engineer at NETSOL Technologies Inc. and Lead Unity Developer at Kiwi Game Studio. I have successfully created VR training experiences for agricultural workers and developed a VR neurofeedback system for MetaQuest2. My work at LUMS involved creating multiple VR experiences, including a firefighting simulator and applications for autism screening and language learning, showcasing my ability to collaborate with various institutes and test applications in practical settings.
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Work history, roles, and key accomplishments
NETSOL Technologies Inc.
Jan 2023 - Present (2 years 10 months)
Created a digital clone experience for the Apple Vision Pro headset and integrated OpenAI chat and speech features for data analysis. Developed a digital twin mobile application with live data and added indoor navigation using BLE beacons for real-time positioning and AR wayfinding.
Kiwi Game Studio
Aug 2022 - Present (3 years 3 months)
Created a VR training experience for agricultural workers, specifically for the Meta Quest 2 headset. Coordinated with the design team to ensure timely delivery and requirement fulfillment.
MetaCoreHealth
Jan 2021 - Present (4 years 10 months)
Developed a VR neurofeedback system comprising multiple experiences, demonstrating hands-on experience with Meta Quest 2. Also created a blockchain-based casual game for web browsers using Unity.
LUMS
Dec 2018 - Present (6 years 11 months)
Created multiple VR experiences, including a firefighting simulator and a therapy experience for dementia patients, utilizing HTC Vive. Developed applications for autism screening and language learning for dyslexic individuals, incorporating numerous games and activities.
Degrees, certifications, and relevant coursework
Bachelor of Science, Computer Science
Developed a casual mobile game using Unity for the Final Year Project. Developed an educational puzzle game using Unity for a Semester Project.
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