At FunFuse Games, I design, develop, and ship Unity/C# Android games that have collectively reached millions of Google Play installs.
I've contributed to the development and live maintenance of nearly every title published under FunFuse Games, owning progression logic, state management, and user interaction flows.
I integrate analytics and advertising systems, optimize performance and memory usage for low-end Android devices, and resolve production issues affecting live users.
For Card Adda, I planned reusable multi-game architecture and centralized shared systems. On 29 King, I modeled complex rules, built strategy-evaluating AI, and created a state machine that reliably resumes gameplay from any point.

