I built and launched Glypho, a bilingual Arabic-English memory game, owning its full stack from the database to the user interface. It combines ASP.NET Core, Blazor WebAssembly, SQL Server, and SignalR for online multiplayer, solo play, and offline local play.
At Tamatem Games, I designed low-latency data pipelines and modular C# gameplay systems for mobile games, and implemented asynchronous workflows with UniTask and Zenject. I also led architecture sessions, system planning, and peer code reviews.
Across roles at Istari Digital, Nextwo, Vonage (Nexmo AB), and Tobii AB, I developed .NET and Java 3D tools, RESTful APIs, real-time media features, and VR/MR applications. My work has also included C/C++ libraries, native mobile apps, and automated build and testing pipelines.

