I create game-ready environment and prop assets for personal projects, taking them from blockout to final presentation.
My work includes low-poly models and high-poly sculpts, followed by UV unwrapping, texture baking, and PBR texturing.
I optimize assets for real-time applications and develop environment scenes and props for my portfolio.
I'm self-taught in 3D Environment & Prop Art and continue to grow my technical skills through hands-on work.

