At ImmersiveTechnology, I created 3D models, textured them, and handled set dressing for a learning simulator in the mining industry.
At Roomored, I created 3D models, textured them, and worked on set dressing for architectural visualisation.
Earlier, I created 3D props from concepts at TriggerfishStudio and worked with characters and props at BalistiStudio. My interests include story development, lighting, and bringing 3D assets to life with Maya, Blender, and Substance Painter.

