Matthew Ross
@matthewross1
Experienced remote quality assurance engineer proficient in test automation.
What I'm looking for
As a dedicated Quality Assurance Engineer, I have honed my skills in defect investigation, test case creation, and agile development. My journey began with a BA (Hons) in Game Design and Production Management from Abertay University, which laid the foundation for my career in software testing. Over the years, I have developed a strong proficiency in managing defects throughout the bug lifecycle using tools like Jira, and I have a solid understanding of both functional and non-functional testing.
In my most recent role as a Junior Quality Assurance Engineer at Satchel, I was responsible for testing new functionalities for a web and mobile learning platform utilized by thousands of UK schools. My collaboration with the customer support team allowed me to reproduce user issues effectively, and I successfully managed automated test suites while implementing automatic nightly build reports. My previous experiences at Splash Damage and WRLD have further equipped me with the ability to communicate clearly with diverse teams and stakeholders, ensuring that quality remains at the forefront of development.
Experience
Work history, roles, and key accomplishments
Junior Quality Assurance Engineer
Satchel
Mar 2020 - Jul 2025 (5 years 4 months)
Responsible for testing new functionality for a web/native mobile learning platform used by thousands of UK schools. Collaborated with customer support team to reproduce user issues and managed automated test suites, implementing automatic nightly build reports.
Production Tester
Splash Damage
Jul 2017 - Feb 2020 (2 years 7 months)
Created processes for testing milestone delivery builds at the end of development sprints, including consultation with key stakeholders from production, code, and art teams. Served as the point of contact for communicating with the external QA team responsible for milestone approval from the client.
Systems Tester
WRLD (formerly eeGeo Ltd)
Aug 2015 - Jun 2017 (1 year 10 months)
Communicated and reported test outcomes with internal and external stakeholders. Provided support to external developers using the platform via defect investigation and support email handling, and developed eeGeo’s indoor map format via GIS and associated user-facing documentation on GitHub.
Education
Degrees, certifications, and relevant coursework
Abertay University
BA (Hons) Game Design and Production Management, Game Design and Production Management
Studied game design and production management, gaining expertise in the development lifecycle of games. Acquired skills in project management, quality assurance, and team collaboration within the gaming industry.
Availability
Location
Authorized to work in
Job categories
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