matija djordjevic
@matijadjordjevic1
3D Prop & Environment Artist creating optimized stylized assets for Roblox.
What I'm looking for
I’m a 3D Prop & Environment Artist working at FrostLab (2024 - Present), modeling assets in Blender with a focus on performance and optimization for the Roblox engine.
I create complex stylized surface details using high-poly sculpting and baking, then UV Unwrap with minimal stretching, full 0-to-1 UV space, and precise pixel margins to prevent texture bleeding. I texture in Substance 3D Painter for a PBR stylized look, adding hand-painted details for a visually compelling result.
I build an efficient start-to-finish 3D asset pipeline for props and environment pieces to streamline development and meet strict production deadlines. I also emphasize effective communication, receiving/applying feedback, time management, and continuous improvement through structured Blender and stylized game art courses.
Experience
Work history, roles, and key accomplishments
3D Prop & Environment Artist
FrostLab
Jan 2024 - Present (2 years 5 months)
Modeled 3D props and environments in Blender while managing polygon count for Roblox performance. Created UVs and PBR stylized textures in Substance 3D Painter and built a start-to-finish asset pipeline to meet production deadlines.
Education
Degrees, certifications, and relevant coursework
Technical High School "Rade Metalac"
Computer Electrotechnician
2014 - 2018
Studied computer electrotechnics, including software engineering/programming languages and coursework in electronics, digital electronics, and computer hardware and software.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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