Marko Ralcic
@markoralcic
Senior 3D Artist with expertise in hard surface modeling.
What I'm looking for
With a master's degree in Civil Engineering from the University of Novi Sad, I have cultivated a robust skill set in 3D artistry, particularly in hard surface modeling. My career spans over a decade, during which I have held pivotal roles in renowned studios such as Room 8 Studio and ArtBully Productions. My journey has been marked by a commitment to excellence and a passion for creating visually stunning environments and assets.
At ArtBully Productions, I served as a Senior 3D Artist and Team Lead, where I successfully guided a team in delivering high-quality projects that exceeded client expectations. My experience at Expanse in Oslo further honed my skills in set and props modeling, allowing me to contribute to diverse projects across different cultures. I am proficient in industry-standard software, including Autodesk Maya, ZBrush, and Unreal Engine 5, which I leverage to bring creative visions to life.
Experience
Work history, roles, and key accomplishments
Senior Hard Surface 3D Artist
Room 8 Studio
Jun 2024 - Jul 2024 (1 month)
Worked as a Senior Hard Surface 3D Artist, focusing on creating detailed and high-quality 3D models for various projects. Collaborated with a team to ensure artistic vision and technical requirements were met.
Senior 3D Artist/Team Lead
ArtBully Productions
Jun 2018 - Jun 2024 (6 years)
Led a team of 3D artists while creating high-quality 3D assets for games and animations. Responsible for mentoring junior artists and ensuring project deadlines were met.
Set and Props Modeler and Texturer
Expanse
Jan 2018 - Jun 2018 (5 months)
Created detailed models and textures for sets and props, contributing to the overall visual quality of projects. Worked closely with the art director to align with the creative vision.
Senior 3D Artist/Team Lead
Qube
Aug 2015 - May 2018 (2 years 9 months)
Oversaw a team of artists in the production of 3D assets for various projects. Focused on quality assurance and maintaining artistic standards throughout the production pipeline.
Environment Artist
Paprikari
May 2013 - Jun 2014 (1 year 1 month)
Developed immersive environments for games, focusing on both aesthetics and functionality. Collaborated with designers to create engaging gameplay experiences.
Education
Degrees, certifications, and relevant coursework
University of Novi Sad
Master's Degree, Civil Engineering
Master degree in Civil engineering with a focus on the Department of roads and urban planning.
University of Belgrade
Certificate, Digital Art
Courses in Digital art at the Computer School Vinca.
Architectural Technical School
Certificate, Architecture and Civil Engineering
Courses in architectural and civil engineering, urban planning and design.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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