I'm a 3D artist at JOLACGI, developing and optimizing real-time assets for web-based product configurators built on Three.js. I refine geometry, topology, UVs, and PBR textures to support efficient WebGL performance.
For Hubbarton Forge, I delivered photorealistic product visualizations while reducing models to roughly 5k triangles and optimizing texture maps to 1K.
As a freelance 3D artist for Fiverr, Upwork, and RenderThat, I created game-ready characters, high-resolution ZBrush sculpts, product models, procedural materials, and presentation renders. My work has included retopology, UV mapping, 3D-print preparation, animation, and V-Ray rendering.
I hold a bachelor’s degree with honours in computer graphics and have continued developing VFX skills in Houdini.

