I'm currently leading consumer mobile game development at Nebraska Innovation Labs, where I own a multi-tenant platform running across three municipal markets for 90+ local businesses and 1,500+ players. I've shipped two titles to the App Store and Google Play using Flutter, Node.js, Express, MySQL, and AWS.
I lead requirements gathering, technical scoping, sprint planning, implementation oversight, release coordination, and post-launch iteration. I also manage and mentor junior developers while using an AI-augmented workflow with senior review and architectural oversight.
Previously, I modernized statewide and national support platforms at Boys Town, maintained healthcare SaaS for major insurers at Improving, and built end-to-end SaaS products as the first engineering hire at Bric. My background spans Ruby on Rails, React, JavaScript, mobile development, data migrations, APIs, and production delivery.

