Maria Chaudhary
@mariachaudhary
Narrative designer crafting emotionally driven stories and branching systems for AAA and mobile games.
What I'm looking for
I am a narrative designer with nine years of experience shipping AAA titles and working with indie teams, focused on character-driven storytelling, branching narratives, and player agency. I craft dialogue, character arcs, and interactive systems that drive emotional immersion and commercial engagement.
I have led and mentored narrative teams, created technical design briefs and narrative bibles, and implemented relationship structures, parameters, and branching logic across multiple projects at Ubisoft Reflections, Google, and major game studios. My work includes episodic narrative design, localization-aware writing, playtesting, iteration, and cross-functional collaboration with designers, artists, and engineers.
I consistently produce documentation, prototypes, and promotional content seen by millions while maintaining lore integrity and meeting tight production schedules. I bring strong communication, leadership, and systems-thinking skills to craft experiences that resonate with players globally.
Experience
Work history, roles, and key accomplishments
Narrative Designer
Ubisoft Reflections
Feb 2022 - Present (3 years 11 months)
Conceptualized and implemented branching narratives and dialogue for AAA titles, enhancing player agency and emotional immersion; collaborated with cross-functional teams and managed narrative documentation and localization to ensure consistency across releases.
Narrative Designer
Fusebox Games
Mar 2021 - Jul 2021 (4 months)
Wrote full episodes and modular content for Love Island: The Game with emphasis on character agency and efficient branching, contributed ideas validated by stakeholders, and reviewed writers' content to improve tone and structure.
Narrative Designer
Sep 2020 - Jan 2021 (4 months)
Reviewed and designed narrative guides and briefs for Google Games, mentored the narrative team, communicated project goals, and implemented relationship structures and flags to reflect player-driven dynamics.
Lead Narrative Designer
Avakin Life
Jan 2020 - Aug 2020 (7 months)
Led narrative system design and liaised with directors and production to create schedules and task estimates; developed lore under IP guidance and planned promotional narrative content viewed by millions.
Narrative Designer
Pixelberry
Jan 2019 - Nov 2019 (10 months)
Formalized and updated narrative structures, tracked narrative parameters and branches, and collaborated with directors to ensure intended emotional payload and player experience delivery.
Junior Narrative Designer
Square Enix
Jan 2017 - Dec 2018 (1 year 11 months)
Authored dialogue, cut scenes and dialogue barks, constructed parameter sheets and implemented narrative-linked features while collaborating with designers and production using Agile tools like JIRA.
Education
Degrees, certifications, and relevant coursework
University of Roehampton
Bachelor of Arts, Creative Writing: Interactive Fiction
Completed a BA in Creative Writing: Interactive Fiction, focusing on narrative techniques for interactive media and storytelling for games.
Brunel University London
Master of Arts, Game Theory and Design; Narrative Fiction
Completed graduate studies in Game Theory and Design and Narrative Fiction with emphasis on narrative systems and interactive design.
Brunel University London
PhD, Digital Gaming
Pursued PhD-level research on Digital Gaming examining how choices made in video games influence real-life decision making.
Availability
Location
Authorized to work in
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