At KIDAGOGY, I conceptualized and designed a gamified educational mobile app from scratch, shaping product strategy, user workflows, wireframes, and UI in Figma.
I built the product, now in beta testing, using AI engineering and user-centric design to turn a cognitive learning concept into a functional app.
At HELLOWORK, I created custom UI/UX flows in Figma for a mobile app with 850K+ monthly active users, from initial wireframes through implementation. I also used A/B testing and funnel analysis to iterate on interfaces and remove friction points.
Earlier, at ASCOR and APURNA, I designed landing-page wireframes and analyzed user funnels, UX benchmarks, and digital audits to support engagement, conversion, and product development.

