
Komal Saini
@komalsaini3
I create production-ready 3D assets, hard-surface models, textures, and photorealistic renders.
What I'm looking for
At RAD GLOBAL P LTD, I create production-ready 3D assets and hard-surface models for commercial visualization projects using Autodesk Maya.
I build detailed models with clean topology and UV mapping, then develop realistic PBR materials, textures, lighting, and renders using Substance 3D Painter and Arnold Renderer.
My work includes product installation animation, product showcases, dark fantasy environment assets, and hard-surface electric generator visualization. I enjoy creating visually compelling, technically clean assets for games, animation, VFX, and 3D visualization.
Experience
Work history, roles, and key accomplishments
3D Artist
RAD Global P Ltd
Created production-ready 3D assets and hard-surface models for commercial visualization projects using Autodesk Maya. Developed detailed models with proper topology and UV mapping, and created high-quality materials and PBR textures for realistic product and environment visualization.
Education
Degrees, certifications, and relevant coursework
Maya Academy of Advanced Creativity (MAAC)
Diploma in Advanced VFX, VFX
Pursuing a Diploma in Advanced VFX, expected completion in 2026.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Job categories
Skills
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