At Super Gaming, I created hard-surface weapon and vehicle assets for INDUS, focusing on optimized topology, realistic materials, and presentation in real-time rendering pipelines.
At Realworld One, I worked on Unreal Engine VR simulations for life science and pharmaceutical projects, creating 3D models and textures for simulation environments. At Avatar, I developed interactive virtual showrooms for automotive clients, producing vehicle assets, lighting setups, materials, and optimized environments.
Earlier, I worked on virtual racing games at YGT Gaming, creating game-ready assets including racing tracks. At Technicolor Pvt. Ltd., I contributed to the animated series Fast and Furious Spy Racers and worked on models for series for clients including DreamWorks and Disney.

