Anirban Mondal
@anirbanmondal
I’m a 3D Artist creating game-ready assets with strong PBR workflows.
What I'm looking for
I’m a passionate 3D Artist with 2 years of experience creating game-ready assets and textures. I focus on production pipelines and real-time performance, building high and low-poly models and consistent PBR materials.
In my recent work, I create game-ready assets optimized for real-time engines and collaborate with artists and developers to maintain visual consistency. I also work across hard-surface modeling, modular environment creation, and lighting to help craft immersive worlds.
I’ve supported environment art and character-adjacent workflows by developing optimized garments for MetaHumans using Marvelous Designer, Blender, and Unreal Engine 5. I bring strong technical habits—UV mapping, retopology, baking, and texture generation—while continuously improving technical art workflows.
Experience
Work history, roles, and key accomplishments
3D Artist
Meshcraft Assets
Oct 2025 - Present (9 months)
Create game-ready high and low-poly assets optimized for real-time engines using production pipelines. Produce PBR textures and optimize assets for performance while maintaining quality.
3D Generalist
VON Media
May 2024 - Present (2 years 2 months)
Create environment art with a focus on lighting and composition, including high-quality game-ready garments for MetaHumans. Build optimized clothing assets using Marvelous Designer, Blender, and Unreal Engine with PBR workflows.
Junior 3D Artist
Studio Gaami
Jan 2025 - Oct 2025 (9 months)
Create optimized 3D assets and props for mobile games, modeling high-quality low-poly assets following game production pipelines. Develop UV layouts and PBR textures while optimizing mesh and texture budgets for platform performance targets.
Education
Degrees, certifications, and relevant coursework
Amity University (Distance Learning)
Bachelor of Computer Applications, Computer Applications
2025 - 2027
Pursuing a Bachelor of Computer Applications (BCA) at Amity University (Distance Learning) from July 2025 to August 2027.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/anirban2005Job categories
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