At iGene, I mentor students in Unreal Engine workflows, environment creation, and real-time rendering. I guide projects involving 3D assets, lighting, and materials, and assist with technical and artistic challenges.
As a freelance video editor, I edited promotional, social media, and short-form videos, handling color correction, motion graphics, and pacing for multiple clients.
Earlier, I worked as a Graphic Designer at KC Craft Shop. My work spans 3D modeling, texturing, environment creation, camera tracking, and basic compositing.

