Skip to main content
Joshua DobbinsJD
Open to opportunities

Joshua Dobbins

@joshuadobbins

I build reusable Unreal Engine 5 gameplay systems for cooperative action RPGs.

United States
Message

What I'm looking for

I'm looking to build and iterate on responsive, reusable gameplay systems with a collaborative development team, contributing rapid prototyping, debugging, systems thinking, and a focus on game feel.

I'm building Convergence, a cooperative action RPG centered on throwable, recallable, and combinable magical orbs. I design and implement its combat, abilities, targeting, status effects, and data-driven gameplay systems in Unreal Engine 5.

I use advanced Blueprints to rapidly prototype mechanics and turn validated ideas into reusable gameplay architecture, including modular targeting, delivery, trigger, effect, and modifier behaviors. I also work with GAS, Actor Components, interfaces, and Codex-assisted C++ integration when native functionality is useful.

I also created Lodestone, a location-based Android app built with Flutter and Firebase, and bring 15 years of retail leadership experience in team development, operational problem-solving, and managing competing priorities.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

Joshua hasn't added their education

Don't worry, there are 90k+ talented remote workers on Himalayas

Tech stack

Software and tools used professionally

Get matched with your dream remote job

Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!

Sign up
Himalayas profile for an example user named Frankie Sullivan