
Joshua Dobbins
@joshuadobbins
I build reusable Unreal Engine 5 gameplay systems for cooperative action RPGs.
What I'm looking for
I'm building Convergence, a cooperative action RPG centered on throwable, recallable, and combinable magical orbs. I design and implement its combat, abilities, targeting, status effects, and data-driven gameplay systems in Unreal Engine 5.
I use advanced Blueprints to rapidly prototype mechanics and turn validated ideas into reusable gameplay architecture, including modular targeting, delivery, trigger, effect, and modifier behaviors. I also work with GAS, Actor Components, interfaces, and Codex-assisted C++ integration when native functionality is useful.
I also created Lodestone, a location-based Android app built with Flutter and Firebase, and bring 15 years of retail leadership experience in team development, operational problem-solving, and managing competing priorities.
Experience
Work history, roles, and key accomplishments
Gameplay Programmer & Designer
Convergence
Designed and implemented gameplay systems in Unreal Engine 5, focusing on throwable and recallable orbs, modular abilities, and reusable architecture.
Creator & Developer
Lodestone
Designed and released a location-based mobile app for temporary group location sharing with real-time sessions and game modes.
Assistant Store Manager
Led cross-functional teams and coordinated competing priorities in a high-volume retail environment, applying root-cause problem solving and process improvement.
Education
Degrees, certifications, and relevant coursework
Joshua hasn't added their education
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