At One Game Studio, I created audio assets from scratch for The Bone, including UI sounds, environments, effects, and character abilities. I handled the project’s audio workflow from editing and mixing through implementation, testing, and delivery using Wwise and Unity.
At HOGARTH WORLDWIDE, I recorded and edited voice-over for television, radio, YouTube, social media, and branded content. I also worked on sound design, mixing, restoration, and quality control for commercial productions.
I designed, mixed, and mastered the audio for Vancouver Film School’s short film “King of Ducks,” which received first-place recognition for audio. I also co-founded MIKO MX and led operations and product development, helping reduce recipe costs and production waste.

