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Jacob Hamel

@jacobhamel

Senior WebGL and real-time graphics engineer driving high-performance 3D platforms.

United States
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What I'm looking for

I seek a hands-on senior/lead role building scalable, performance-critical WebGL/3D products where I can drive architecture, mentor engineers, and deliver production-grade graphics experiences.

I am a Senior WebGL and real-time graphics engineer with 12+ years building high-performance browser-based 3D visualization platforms and rendering engines. I specialize in GPU programming, shader development, PBR pipelines, and scalable WebGL architectures that deliver photorealistic results within browser constraints.

At Cedreo I owned and evolved a core real-time 3D home design engine, implemented a modular WebGL2 rendering engine, engineered GLSL shaders and instanced rendering frameworks, and introduced LOD, BVH acceleration, and GPU memory management strategies to stabilize 60+ FPS in complex parametric scenes.

I have a proven track record scaling graphics platforms to production, mentoring engineering teams, and collaborating with product, UX, and infrastructure to deliver graphics-first SaaS products. I am passionate about performance optimization, computational geometry, and building developer-friendly, strongly-typed frontends.

Experience

Work history, roles, and key accomplishments

CE
Current

Lead Graphics Engineer

Cedreo

Jan 2022 - Present (4 years 2 months)

Owned and evolved a browser-based real-time 3D home design engine, implementing a modular WebGL2 renderer and PBR pipeline that reduced draw calls >65% and stabilized 60+ FPS in dense scenes.

HI

Senior Frontend & WebGL Developer

Higharc

Jun 2018 - Dec 2021 (3 years 6 months)

Scaled a real-time construction modeling SaaS by building a parametric 3D modeling engine, advanced geometry algorithms, and rendering optimizations that reduced bundle size 50% and improved runtime performance.

CU

3D Software Engineer

Cupix

Mar 2016 - May 2018 (2 years 2 months)

Developed a high-performance WebGL point cloud visualization engine with octree-based indexing and asynchronous streaming, improving rendering throughput ~35% for dense spatial datasets.

MA

Three.js Developer

Matterport

Jul 2015 - Feb 2016 (7 months)

Contributed Three.js and low-level WebGL enhancements for immersive spatial navigation and panorama-based viewers, optimizing scene graph efficiency and camera interpolation for smoother walkthroughs.

Education

Degrees, certifications, and relevant coursework

University of California, San Diego logoUD

University of California, San Diego

Bachelor of Science, Computer Science

2011 - 2015

Bachelor of Science in Computer Science completed at UC San Diego with coursework in algorithms, systems, and graphics.

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Jacob Hamel - Lead Graphics Engineer - Cedreo | Himalayas