Jacob Hamel
@jacobhamel
Senior WebGL and real-time graphics engineer driving high-performance 3D platforms.
What I'm looking for
I am a Senior WebGL and real-time graphics engineer with 12+ years building high-performance browser-based 3D visualization platforms and rendering engines. I specialize in GPU programming, shader development, PBR pipelines, and scalable WebGL architectures that deliver photorealistic results within browser constraints.
At Cedreo I owned and evolved a core real-time 3D home design engine, implemented a modular WebGL2 rendering engine, engineered GLSL shaders and instanced rendering frameworks, and introduced LOD, BVH acceleration, and GPU memory management strategies to stabilize 60+ FPS in complex parametric scenes.
I have a proven track record scaling graphics platforms to production, mentoring engineering teams, and collaborating with product, UX, and infrastructure to deliver graphics-first SaaS products. I am passionate about performance optimization, computational geometry, and building developer-friendly, strongly-typed frontends.
Experience
Work history, roles, and key accomplishments
Lead Graphics Engineer
Cedreo
Jan 2022 - Present (4 years 2 months)
Owned and evolved a browser-based real-time 3D home design engine, implementing a modular WebGL2 renderer and PBR pipeline that reduced draw calls >65% and stabilized 60+ FPS in dense scenes.
Senior Frontend & WebGL Developer
Higharc
Jun 2018 - Dec 2021 (3 years 6 months)
Scaled a real-time construction modeling SaaS by building a parametric 3D modeling engine, advanced geometry algorithms, and rendering optimizations that reduced bundle size 50% and improved runtime performance.
3D Software Engineer
Cupix
Mar 2016 - May 2018 (2 years 2 months)
Developed a high-performance WebGL point cloud visualization engine with octree-based indexing and asynchronous streaming, improving rendering throughput ~35% for dense spatial datasets.
Three.js Developer
Matterport
Jul 2015 - Feb 2016 (7 months)
Contributed Three.js and low-level WebGL enhancements for immersive spatial navigation and panorama-based viewers, optimizing scene graph efficiency and camera interpolation for smoother walkthroughs.
Education
Degrees, certifications, and relevant coursework
University of California, San Diego
Bachelor of Science, Computer Science
2011 - 2015
Bachelor of Science in Computer Science completed at UC San Diego with coursework in algorithms, systems, and graphics.
Availability
Location
Authorized to work in
Social media
Job categories
Skills
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