At Artzee Animation Singapore, I develop the visual identity of Hantu and Hunted across characters, environments, props, UI/UX, branding, and worldbuilding. I use Southeast Asian folklore research to create a cohesive setting and visual language.
For the game, I also researched level design references, gameplay flow, navigation, and environmental storytelling, then helped define and design three playable maps in Unreal Engine. As a Junior Art Director, I work with the producer, developers, and Senior Art Director to turn creative goals into clear art tasks.
At Ruangguru, I created animation-ready illustration assets for Dafa & Lulu educational videos, translating storyboards into visuals that supported narrative clarity and learning objectives. I later reviewed artwork and coordinated a team of 20 illustrators on the project.
My other work includes character-focused artwork for “Animal Warriors of the Kingdom” at Spero Toys Enterprise, LLC, and campaign visuals for Pertamina SMEXPO 2023 at Bisnis Indonesia Group. Across games, animation, AR, and digital media, I turn briefs into visual concepts and production-ready assets.

