At Kalsky Animation and Design, I deliver character, camera, and object animation for agencies including Saatchi & Saatchi, TBWA, and BBDO. I manage production from concept through final delivery and develop facial rigs, blend shapes, and mocap-integrated performances.
At ArtCreativity, I led end-to-end production of a children’s animation series and supervised its character rigging and facial animation pipeline. At Gameloft, I created character animations for Ice Age Village, Spider-Man Unlimited, and Cars: Fast as Lightning.
I’ve also taught animation, rigging, modeling, and rendering at institutions including Fashion Institute of Technology (FIT) and New York Film Academy. My work spans games, advertising, film, television, and education.

