I've developed 3D graphics and computer vision systems at Google, Nokia Bell Labs, NVIDIA, and the University of Utah, spanning digital humans, digital twins, facial reconstruction, and body capture.
At Google, I developed a real-time self-supervised neural hair simulator for digital humans and XR. At Nokia Bell Labs, I built a real-time 3D Gaussian Splatting digital twin with physical registration and natural-language object queries, earning first place among 100+ global interns.
My research combines machine learning, 3D geometry, image and video processing, and physics-based simulation. I publish work on facial animation, multi-view body reconstruction, VR hand rendering, haptics, and medical imaging, and currently develop efficient deep learning methods for 4D medical image and video compression.

