At Triple Cherry, I implemented Kotlin business logic and game mechanics, and developed more than 30 web games across the backend and frontend. I also built real-time client-server communication with WebSockets.
I designed a reusable framework for new game mechanics and a configurable button-panel system reused across the framework's machines. As Front-End Team Lead, I led four developers, reviewed code, and contributed to architecture improvements in an Agile/Scrum environment.
Previously, at Capgemini, I optimized SQL queries, modeled data, and developed ETL pipelines with Spark and Scala deployed on AWS and Azure. I now work on personal Angular web applications and video game projects.

