I’m looking for a senior, staff, or principal-level role with ownership of GPU systems end to end: architecture, execution, memory management, profiling, integration, and developer-facing interfaces. I’m strongest where a company needs to build or substantially redesign a GPU solution, not only optimize isolated kernels. I prefer remote-first teams and broad system-level responsibility.

Grigorii Alekseev
@grin606
Principal GPU Systems Engineer | GPU Architecture & Performance | CUDA
What I'm looking for
I specialize in taking ownership of GPU systems end-to-end — designing and building them from scratch, or taking existing GPU stacks and improving them across architecture, interfaces, algorithms, and low-level performance. I work across the full stack: system architecture, CPU/GPU boundaries, execution and memory models, algorithms, CUDA kernels, profiling, and integration with the rest of the product. Over the past 10+ years, I've done this across computer vision and AI inference, automotive and radar, GPU databases, and cryptographic systems.
Experience
Work history, roles, and key accomplishments
GPU Expert
Axiom / OpenVM
Dec 2024 - Sep 2026 (1 year 9 months)
Owned GPU architecture from first design through integration with the Rust proving system, shipping an open-source GPU prover. Designed an asynchronous virtual-memory-based manager reducing peak GPU memory use by 30% and delivered a Halo2 GPU implementation 20x faster than the original.
GPU Expert Consultant
Succinct
Jul 2024 - Oct 2024 (3 months)
Profiled GPU implementations across ZK proving workloads, optimized bottlenecks, and implemented CUDA kernels, accelerating a target operation by approximately 200x. Demonstrated multi-stream execution architecture and developed arithmetic kernels for experimental cryptographic fields.
Collaborated with NVIDIA's TensorRT-LLM team to identify bottlenecks and shape optimization plans. Adapted neural-network models in Python and implemented fused kernels for FlashAttention.
GPU Architect / Senior CUDA & C++ Developer
SQream
Jun 2021 - Mar 2024 (2 years 9 months)
Built a GPU database project with a six-engineer team, designing execution pipeline, server architecture, and custom CUDA algorithms, achieving up to 12x faster queries. Reviewed GPU architecture across the company and developed proofs of concept for new GPU approaches.
Developed low-latency CUDA computation for augmented-reality glasses on NVIDIA Xavier, translating mathematical algorithms from C++/MATLAB to real-time GPU implementation. Wrote a custom Fourier transform for an autonomous-vehicle radar prototype that outperformed NVIDIA cuFFT.
Extended, profiled, tested, and optimized a computer-vision inference engine with custom CUDA kernels, processing Full HD video at up to 500 fps on a DGX-1. Rewrote an algorithmic bottleneck in OpenPose, improving full-model performance from 10x to 70x over the original.
Education
Degrees, certifications, and relevant coursework
Saint Petersburg State University
Master's degree, Mathematics and System Programming
2006 - 2013
Master's degree in Mathematics and System Programming from the Department of Discrete Mathematics, completed in 2013.
Availability
Location
Authorized to work in
Salary expectations
Social media
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