At Nuha Tech, I took a large-scale inverse-rendering research prototype to a production reconstruction pipeline with approximately 7M RUB per year in commercial traction. I designed a framework combining NeRF, 3D Gaussian Splatting, and diffusion-based enhancement, and made full reconstruction practical on consumer-grade GPUs.
I also built distributed training over fVDB sparse-voxel representations, enabling reconstruction from 50,000+ images across 10 museum-scale sites. For Tatar Miras, I directed a browser-based cultural-heritage experience with WebGL2 rendering and a WebGPU water simulator.
My doctoral research focuses on CAD-centric agentic sparse 3D reconstruction: recovering editable geometry from few views with execution and semantic verification. At Innopolis University, I teach computer vision, artificial intelligence, and information retrieval, and have supervised capstone projects and student startups.

