At Arkspire Studios, I co-founded and directed the studio and its development of Malleus, a horror roguelite. I developed extensible C#/C++ gameplay systems, state machines, and core logic loops.
I also built modular UI frameworks, procedural generation systems, and custom editor tools to accelerate content pipelines. My work included managing studio operations, localization, and storefront deployments on Steam and itch.io.
At Quiva Games, I served as Lead Programmer on Edge of Infinity, working on core gameplay, tools, and backend integration. I optimized performance and memory use for mobile devices and engineered C++ networking on Unreal’s replication system.
On CyberSpawns, I led engineering development from the ground up, including gameplay systems and backend integration. I developed Unity editor tools and built AI behavior trees, physics-based character controllers, and mobile-focused inventory systems.

