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Gevorg VarzhapetyanGV
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Gevorg Varzhapetyan

@gevorgvarzhapetyan

3D Artist and Motion Designer specializing in end-to-end pipelines for game visuals, motion graphics, and VR.

Armenia
Message

What I'm looking for

I’m looking for a team where I can own end-to-end 3D and motion workflows—modeling to compositing—using Unreal/Unity and Houdini for game-ready assets, while applying AI-assisted tools to iterate fast and keep quality high.

I’m a results-driven 3D Artist and Motion Designer with 4+ years of experience delivering high-quality 3D assets, character art, animations, and visual content for games, motion graphics, VR, and product visualization. I own the full production pipeline—from concept and modeling through shading, lighting, simulation, and final compositing.

I’m adept at both realistic and stylized workflows, with a strong focus on clean topology, efficient UVs, and production-ready optimization. I currently leverage AI-assisted tools to accelerate output while pushing creative boundaries across motion design and VFX work.

In my recent role at NRGaming (Motion Designer), I manage end-to-end motion design in Adobe After Effects, produce 3D scenes and character animations in Blender, and execute advanced Houdini simulations and VFX—cutting turnaround time by ~30% through tools like Kling, Hera, and Nano Banana Pro.

Experience

Work history, roles, and key accomplishments

NR
Current

Motion Designer

NRGaming

Feb 2025 - Present (1 year 4 months)

Owned the end-to-end motion design pipeline, including storyboarding, 3D scene creation, animation, compositing, and final render delivery for gaming marketing content. Produced Houdini/VFX simulations and used Blender, ZBrush, Krita, and AI tools to cut turnaround time by ~30%.

GA

3D Character / Prop Artist

Game Development Academy

Jan 2022 - Jan 2025 (3 years)

Modeled original characters, props, and environment assets for multiple game projects across stylized and realistic art directions. Collaborated with designers and programmers to meet real-time engine constraints, including polygon budgets, texture atlases, and LOD requirements.

Education

Degrees, certifications, and relevant coursework

Russian-Armenian University logoRU

Russian-Armenian University

Movie & Animation

Activities and societies: Full university scholarship recipient.

Graduated from Russian-Armenian University with a focus on Movie & Animation. Received a full university scholarship.

Tech stack

Software and tools used professionally

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