As a Freelance 3D Animator, I create character animation for games, cinematics, and promotional content. I develop body mechanics for locomotion, jumps, falls, and environmental interactions, and refine animations based on client feedback.
At Towards Mars, I produced character animations for PC, mobile, and advertising projects, using Autodesk Maya for keyframe animation and motion capture integration. At Skyline Animation Studio, I led and mentored animators and supervised character animation, body mechanics, facial animation, and cinematic storytelling.

