At Apple Developer Academy, I develop native iOS apps with Swift and SwiftUI, taking projects from concept through App Store publication. I work across product research, prototyping, development, and testing with multidisciplinary teams.
I built Baluarte, a gamified management app for DeMolay Chapters, natively with SwiftUI, CoreML, and Supabase. I’m also a co-founder and iOS developer on Cerne, an augmented reality app using ARKit and RealityKit to measure carbon sequestration and visualize environmental data.
On De Olho nas Eleições, I’m a co-founder and developer working on a mobile app that presents official electoral data from TSE, Câmara, and Senado in a neutral, verifiable way. The project is in development and focuses on resolving identity differences across public data sources.
I’ve also developed iOS games and immersive experiences, including Rise of the Lich King and Portal Runes for Apple Vision Pro. Before Apple Developer Academy, I worked as an independent mid-level data analyst for Spun Mídia, creating and maintaining dashboards and analyzing data to support business decisions.

