On projects working with UVA, I collaborated with practicing architects and designers to develop conceptual designs addressing real-life institutional, environmental, and social challenges.
I led research, wrote theses, and created artistic representations with Adobe Creative Suite to explore design concepts. I also tested design iterations and made conceptual models using AutoCAD, Rhino 3D, and fabrication strategies.
As a Narrative Designer/Campaign Leader, I facilitated and designed an interactive narrative experience for a four-person group in collaboration with HSS at UVA. I developed its world, stories, and characters, adapting scenarios to player decisions.
For a game design project sponsored by HSS at UVA, I coordinated a six-person team creating experimental analog games. I helped develop game mechanics and systems, then managed iterative playtesting and incorporated player feedback.

