Worked on GPU Programming (CUDA-GPGPU), Particle Effects Solution for video games called Fork Particle, Unity based Game Development in Oculus(VR)/PC/iOS/Android and software based Digital Video Processor (Encoder/Muxer etc.) for Satellite broadcast software called iTX.
Specialties: C/C++, C#, Unity, CUDA, OpenCL, REST API, TCP/IP Sockets, MATLAB-Simulink And
3D rendering using DirectX & OpenGL-ES, FFMPEG, Game(Tech) Design, Oculus SDK, Eclipse, Linux, Object-Oriented Programming, GDI, Assembly Language, ModelSim, Autocad