At MK-TechLab, I architect 3D web applications with React 19 and React Three Fiber, maintaining a locked 60 FPS and sub-second FCP. I also authored custom GLSL shaders for physical glass transmission, fluid cursor ribbons, and dynamic cloth waves.
I engineered an automated Playwright pipeline to reverse-engineer and audit WebGL runtime asset graphs, reducing asset preparation time by 70%. My work combines GPU shaders, physics simulation, and frontend engineering to create interactive experiences.
On Bottle3D, I crafted a scroll-driven product story with synchronized 3D camera choreography and custom PBR glass materials. I also built HorrorLab, a first-person in-browser game, and a CLI engine that extracts WebGL assets and supports offline 3D replicas.

