Egor Filin
@egorfilin
Product Owner who blends research, gamification, and delivery to build engaging user experiences.
What I'm looking for
I’m a Product specialist and Product Owner with a strong track record of research, planning, and hands-on delivery. I’m known for steady communication, calm problem-solving, and supporting teams to reach shared goals.
From competitor analysis and product positioning to UI/UX design and independent mobile app delivery, I focus on measurable outcomes. I’ve also led end-to-end development of 24 game projects, built retention and monetization strategies, and used A/B testing and analytics to iterate toward better player engagement.
Experience
Work history, roles, and key accomplishments
Product Owner
Sleep-Secret
Oct 2025 - Feb 2026 (4 months)
Performed in-depth competitor analysis to define product positioning and differentiate key platform features. Designed user-centered UI/UX, built custom 2D/3D assets and animations, and independently took a mobile app from concept to release.
Gamefication Designer
Betera
Feb 2024 - Sep 2024 (7 months)
Designed a point-based reward and gamification system for an online casino and sports betting platform. Solo-developed and launched a gamification approach while optimizing reward frequency/value to motivate users without depleting resources.
Game Producer
Wonder Games
Jan 2022 - Feb 2024 (2 years 1 month)
Managed end-to-end production for 24 game projects with 70M+ combined installations, overseeing planning, scheduling, resourcing, and risk management. Implemented player retention and monetization strategies and led cross-functional delivery aligned to player experience and business objectives.
Game Designer / Feature Owner
Hypernova
Mar 2021 - Dec 2021 (9 months)
Acted as a feature owner to implement core gameplay mechanics and monetization features. Created intuitive, visually appealing UX/UI and collaborated with studio owners to select concepts and ship milestones while mentoring junior team members.
Game Designer / Product Owner
Lion Studios
May 2020 - Mar 2021 (10 months)
Balanced game mechanics, progression systems, and level layouts to maximize player engagement. As a feature/product owner, created and iterated on game design documents and supported Unity scene setup (lighting, materials, environment/props) while communicating progress and risks.
Game Designer / Game Artist
Axe Stone
Jul 2019 - May 2020 (10 months)
Created and iterated on game design documents and contributed to design discussions to support the creative vision. Worked on Unity scenes and gameplay-related art/technical implementation, including lighting, particle systems, optimization, shaders, prefabs, and physics-related setup.
Level Designer / Game Artist
Ten Letters
Jul 2015 - Apr 2019 (3 years 9 months)
Set up Unity scenes and built level content including physics, prefabs, colliders, lighting, shaders/materials, and environment/props. Designed core game mechanics and authored UI/UX, animations, VFX, and locomotion systems to support gameplay delivery.
Education
Degrees, certifications, and relevant coursework
Egor hasn't added their education
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