At Samsung IREX, I modeled, textured, and lit 3D assets, and optimized them for real-time performance while maintaining visual fidelity. My product renders and campaign content contributed to brand content that reached 43.7K followers across Instagram and YouTube.
I also produced product animation sequences and motion graphics using Blender and Unreal Engine. My work spans 3D modeling, PBR texturing, environment design, and AI-assisted prototyping with tools including Maya, Substance 3D Painter, and ZBrush.

