
Daniel Adebayo
@danieladebayo
3D Environment Artist at Mortalis Game creating expressive environments and cinematic scenes for narrative-driven worlds.
What I'm looking for
At Mortalis Game, I work as a 3D Artist. My work focuses on expressive environments, cinematic scenes, and assets for narrative-driven games, animations, and brands.
I founded Olowo Studios as a creative space for 3D animation, environment design, and cinematic storytelling. I handle production from concept to final render, including modeling, lighting, texturing, and animation.
For the short film “Strange Little Fruit,” I contributed a detailed 1980s Spanish Harlem street environment, modeling and texturing its props and buildings. I’m also expanding my animation skills through original characters and motion studies, and I’m open to collaborations, commissions, and creative discussions.
Experience
Work history, roles, and key accomplishments
Worked as 3D Artist at Mortalis Game.
I founded Olowo Studios as a creative space focused on 3D animation, environment design, and cinematic storytelling. I handle full 3D production from concept to final render, including modeling, lighting, texturing, and animation for personal and collaborative projects. The studio is always open to creative partnerships and collaborations.
I worked on high-quality 3D renders and animations for a car company’s advertising campaigns. My role involved reviewing final renders for errors, fine-tuning details, and ensuring visual consistency before delivery. By refining each scene and maintaining high standards, I helped produce polished visuals that strengthen the company’s brand image and support impactful marketing campaigns.
I contributed to the short film “Strange Little Fruit” by designing and building a detailed 1980s Spanish Harlem street environment. Modeled and textured all props and buildings from scratch, focusing on realistic lighting, mood, and storytelling through environment design. Collaborated closely with the film’s creative team to match the director’s vision and cinematic tone.
I taught foundational 3D modeling, texturing, and rendering principles to beginners using Blender. Helped students understand efficient topology, UV unwrapping, and scene composition for portfolio-ready projects.
Education
Degrees, certifications, and relevant coursework
University of Medical Sciences (UNIMED), Ondo
Bachelor's degree, Anatomy
2019 - 2024
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
Job categories
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