Chingiz Zhumagaliyev
@chingizzhumagaliyev
Product Manager with extensive experience in game design and project management.
What I'm looking for
I am a dedicated Product Manager with over 3 years of experience in the gaming and software development industries. My journey began at Kevuru Games, where I honed my skills as a Level Designer, focusing on creating immersive environments that enhance gameplay mechanics. I later transitioned to Decartel, where I developed detailed sci-fi environments for a metaverse project using Unreal Engine 5, collaborating closely with artists and developers to ensure a balance between aesthetics and functionality.
Currently, I serve as the CEO of Frenzy Burst Interactive, where I lead in-house research in 3D visualization and tool development. My role involves client acquisition, project management, and team leadership, ensuring high-quality execution and timely delivery of projects. I am passionate about optimizing production processes and fostering a collaborative team environment, which has significantly improved our project outcomes.
Experience
Work history, roles, and key accomplishments
Executive Director (CEO)
Frenzy Burst Interactive
Oct 2024 - Present (8 months)
Organized and managed in-house research in 3D visualization and tool development. Responsible for client acquisition, project management, customer interaction, team management, and quality control, ensuring deadlines were met and high quality of execution was achieved. Developed internal tools to optimize production processes.
Game Producer | Game Designer | Project Manager
Yoko
Aug 2023 - Aug 2024 (1 year)
Developed project roadmaps and key milestone calendars, coordinating development teams including developers, QA, artists, and game design specialists. Successfully set up and maintained task decomposition, assignment, and prioritization in Jira, and organized regular team syncs to improve team efficiency. Managed risks and resolved issues promptly to minimize impact on timelines and quality.
Level Designer | Producer's Assistant
Playgendary
Oct 2023 - Jan 2024 (3 months)
Completed the full cycle of level creation, including asset placement, gameplay scripting, and quest setup. Developed quests and events using scriptable objects to create dynamic gameplay, working closely with senior producers to plan level goals and ensure project alignment. Iterated on levels to improve player flow, environmental interaction, and gameplay experience.
Level Designer
Decartel
Oct 2022 - Jun 2023 (8 months)
Created detailed sci-fi environments for a metaverse project in Unreal Engine 5, designing and implementing blockouts and whiteboxes with a focus on player navigation and engagement. Collaborated with artists and developers to balance aesthetics and functionality, actively iterating on designs based on internal reviews and user feedback.
Level Designer
Kevuru Games
Nov 2021 - Oct 2022 (11 months)
Designed levels for a zombie shooter game with a focus on atmospheric storytelling, integrating gameplay elements like enemy placement, traps, and interactive assets. Presented weekly updates to stakeholders and incorporated their feedback to refine designs, building immersive environments that enhanced core gameplay mechanics.
Education
Degrees, certifications, and relevant coursework
Vancouver Film School
Bachelor of Game Design, Game Design
Completed a comprehensive program in game design, focusing on the principles and practices of creating interactive experiences. Gained expertise in level design, gameplay mechanics, and narrative development.
University Of Manitoba
Bachelor of Science, Computer Science
Studied core concepts of computer science, including programming, data structures, and algorithms. Developed foundational knowledge in software development and computational theory.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
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