I've supported F2P live-service games at Helika, including Pirate Nation, Parallel TCG, and Dookey Dash Unclogged, translating complex player data into decisions for designers, economists, product managers, and growth teams.
I built fraud detection algorithms that banned 50,000 malicious accounts and saved $500,000 annually, while retention, churn, segmentation, monetization, and Live Ops analysis improved player outcomes across supported games.
At Lemon Sky Studios, I led telemetry setup and built a serverless GCP pipeline processing 180M monthly game events, reducing ad hoc analysis time-to-insight by 35%.

