blake dunback
@blakedunback
Experienced 3D character artist and visual lead specializing in game-ready characters and pipelines.
What I'm looking for
I am a 3D character artist and visual lead with experience building character pipelines, mentoring teams, and delivering game-ready assets for console and real-time projects.
I have led character teams, created style guides and documentation, collaborated with engineering on shaders and lighting, and handled sculpting, modeling, texturing, and integration into engines like Unreal and Unity.
My background includes contract and studio roles for multiplayer and client visualization projects, working with tools such as ZBrush, Marvelous Designer, Substance Painter, 3ds Max, Maya, and real-time engines to meet visual targets and optimize assets.
Experience
Work history, roles, and key accomplishments
Visual Lead / 3D Character Artist
Mega Cat Studio
Jul 2024 - Present (1 year 3 months)
Established the character art pipeline, documentation, and style guidelines; mentored junior artists and led the character team while sculpting, modeling, texturing, and integrating characters and props into the engine to meet visual targets.
3D Character Artist
Velan Studios
May 2022 - Oct 2022 (5 months)
Created high-definition, game-ready 3D models for outfits, hair, props and vehicles, collaborating with leads and cross-disciplinary teams to optimize assets for target platforms and implement feedback across Seasons 6–8.
3D Artist
SGK
Mar 2021 - May 2022 (1 year 2 months)
Constructed 3D scenes in Unreal with models, lighting, and textures for client visualizations, using Marvelous Designer for garments and delivering work for clients including Meta, Nike, Lululemon, Reebok, Enterprise, NFL, and Netflix.
3D Generalist
Brightline Interactive
Jan 2020 - Jul 2020 (6 months)
Produced props, weapons, and character models using ZBrush, Marvelous Designer, and Substance Painter; built worlds in Unreal for VR simulations and oversaw freelance work to meet quality standards.
Education
Degrees, certifications, and relevant coursework
The Art Institute of Pittsburgh
Bachelor's, Game Art & Design
2014 - 2017
Completed a Bachelor's program focused on game art and design with coursework in computer science and game-related art production.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
artstation.com/bdunbackPortfolio
artstation.com/bdunbackJob categories
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