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blake dunback

@blakedunback

Experienced 3D character artist and visual lead specializing in game-ready characters and pipelines.

United States
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What I'm looking for

I seek roles where I can lead character art, build pipelines, mentor artists, collaborate with engineering on visuals, and deliver optimized, high-quality real-time assets.

I am a 3D character artist and visual lead with experience building character pipelines, mentoring teams, and delivering game-ready assets for console and real-time projects.

I have led character teams, created style guides and documentation, collaborated with engineering on shaders and lighting, and handled sculpting, modeling, texturing, and integration into engines like Unreal and Unity.

My background includes contract and studio roles for multiplayer and client visualization projects, working with tools such as ZBrush, Marvelous Designer, Substance Painter, 3ds Max, Maya, and real-time engines to meet visual targets and optimize assets.

Experience

Work history, roles, and key accomplishments

VS

3D Character Artist

Velan Studios

May 2022 - Oct 2022 (5 months)

Created high-definition, game-ready 3D models for outfits, hair, props and vehicles, collaborating with leads and cross-disciplinary teams to optimize assets for target platforms and implement feedback across Seasons 6–8.

Education

Degrees, certifications, and relevant coursework

TP

The Art Institute of Pittsburgh

Bachelor's, Game Art & Design

2014 - 2017

Completed a Bachelor's program focused on game art and design with coursework in computer science and game-related art production.

Tech stack

Software and tools used professionally

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