At VNL Entertainment, I work on Unreal Engine 5 gameplay systems, multiplayer networking, and dedicated server architecture. My work also includes PostgreSQL integration, chunking and porting, system architecture, performance optimization, and automated stress testing.
At Shiba Inu, I contributed to the release of Shib Metaverse and Lapdogs, working on replication optimization, network architecture, server deployment, and API integration. Earlier, at Consortium9, I worked on Faster, and at Slipgate Ironworks, I participated in completing Graven.

